AddCSLuaFile( "cl_init.lua" )
AddCSLuaFile( "shared.lua" )
include('shared.lua')

function ENT:Initialize()
	self:DrawShadow( false )
	
end

function ENT:Think()

end	

function ENT:Touch( ent )
	
	if ent.IsBlock then
		timer.Simple( 0.0, SafeRemoveEntity, ent )
	end
	
	if ValidPlayer( ent ) then
		ent:Kill()
	end
	
 end